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152 pages • first pub 2020 (editions)
ISBN/UID: 9780262357050
Format: Digital
Language: English
Publisher: MIT Press
Publication date: 24 January 2020
Description
How game designers can use the psychological phenomenon of loss aversion to shape player experience.Getting something makes you feel good, and losing something makes you feel bad. But losing something makes you feel worse than getting the same thi...
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152 pages • first pub 2020 (editions)
ISBN/UID: 9780262357050
Format: Digital
Language: English
Publisher: MIT Press
Publication date: 24 January 2020
Description
How game designers can use the psychological phenomenon of loss aversion to shape player experience.Getting something makes you feel good, and losing something makes you feel bad. But losing something makes you feel worse than getting the same thi...